1/24/2024 0 Comments Softimage 3d 19997.38(b), Char Davies took advantage of the rendering capabilities of Softimage's high-end 3D software. Representing and invoking space, whether realistic or fantastic or abstract, is essential to almost all visual art work. Although the basic software and hardware have been in use since the late 1960s, advances in both areas can now bring us visually rich worlds that give the user a feeling of being immersed. One of the most talked-about applications of this ever-improving technology has been so-called virtual reality (see Fig. Although in the future you may use computers without even realizing it (just as you can drive a car, use a watch, set your alarm clock, and use a Walkman without thinking about the dozens of computer chips involved), this technology and its uses are still in the early stages of development. The computer emphasizes this fact and yet, somewhat ironically, as a medium and craft it is still extraordinarily demanding of its users. The site of creation has always been the mind. Figure 1.24 Char Davies, Cartesian Grid and Forest, real-time frame capture from the immersive virtual environment, Osmose, 1995 (entrance grid to the forest world) This landmark virtual-reality work was created with sophisticated equipment that is not yet affordable for most artists If Moore's law continues to hold however, virtual environments will become a common form of artistic creation.
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